The Dungeons of Cirith Gurat, the fifth Adventure Pack in the Haradrim cycle for The Lord of the Rings: The Card Game, finds several of Middleearth’s greatest heroes hundreds of miles from home, traveling through the hostile realm of Harad. They have crossed deserts, tamed Mûmakil, fled from Orcs on Wargs, and tunneled through a den of giant spiders.
For much of their homeward journey, the heroes have been accompanied and assisted by the small band of Haradrim. Together, they have survived the perils of Harad’s jungles and deserts, so when the heroes learn that many of their allies’ tribesmen are being held prisoner in the “Iron Pass” of Cirith Gurat, the heroes don’t hesitate to volunteer their swords. Once you spring your allies from prison, you’ll need to fight your way free of Orc jailors and pursuers, and you’ll be happy for the assistance of the Adventure Pack’s new Weapons, Warriors, and events.
Key Selling Points
•The fifth adventure pack in the Haradrim cycle for the cooperative The Lord of the Rings LCG®
• Middle-earth’s heroes launch a daring prison break to free their friends
• Lends additional support to the game’s side quests, including a powerful new Weapon that gains strength for each side quest you’ve completed
• Introduces a new Lore hero with the Hobbit trait
• Twenty-seven player cards (three copies each of nine different cards) support a variety of new deck options, including those based around the Warrior, Noldor, and Ent traits